The online computer book shop for UK & Europe                                   

   Books Home | About Us | Index | Next Record | Browse

 
  

Tel: 0121 706 6000 

Static Book Details Page - Computer Manuals Website

 Computational Geometry: Algorithms and Applications 3rd Revised Edition
  

  Computational Geometry: Algorithms and Applications 3rd Revised Edition by Mark De Berg ; Otfried Cheong ; Marc van Kreveld ; Mark Overmars

  • Published by: SPRINGER
  • Author: Mark De Berg ; Otfried Cheong ; Marc van Kreveld ; Mark Overmars
  • Page Count: 386
  • Group: COMPUTER SCIENCE
  • ISBN: 3540779736/9783540779735
  • Published: Mar 2008

Our Price: 21.60
Discount: 20%
RRP: 27.00 

For Latest Pricing and Availability Click Here
 

The online computer book shop for UK & Europe

Book store with some thing for everyone

Book Information and Description:

Computational Geometry: Algorithms and Applications 3rd Revised Edition
This well-accepted introduction to computational geometry is a textbook for high-level undergraduate and low-level graduate courses. The focus is on algorithms and hence the book is well suited for students in computer science and engineering. Motivation is provided from the application areas: all solutions and techniques from computational geometry are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. For students this motivation will be especially welcome. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement. All the basic techniques and topics from computational geometry, as well as several more advanced topics, are covered. The book is largely self-contained and can be used for self-study by anyone with a basic background in algorithms.

In this third edition, besides revisions to the second edition, new sections discussing Voronoi diagrams of line segments, farthest-point Voronoi diagrams, and realistic input models have been added.

CONTENTS:

1,Computational Geometry

2,Line Segment Intersection

3,Polygon Triangulation

4,Linear Programming

5,Orthogonal Range Searching

6,Point Location

7,Voronoi Diagrams

8,Arrangements and Duality

9, Delaunay Triangulations

10,More Geometric Data Structures

11,Convex Hulls

12, Binary Space Partitions

13,Robot Motion Planning

14,Quadtrees

15,Visibility Graphs

16,Simplex Range Searching