The online computer book shop for UK & Europe                                   

   Books Home | About Us | Index | Next Record | Browse

 
  

Tel: 0121 706 6000 

Static Book Details Page - Computer Manuals Website

 Start Your Engines: Developing Driving & Racing Games
  

  Start Your Engines: Developing Driving & Racing Games by Jim Parker

  • Published by: PARAGLYPH PRESS
  • Author: Jim Parker
  • Page Count: 432
  • Group: GAMES PROGRAMMING
  • ISBN: 1933097019/9781933097015
  • Published: Aug 2005

Our Price: 19.59
Discount: 30%
RRP: 27.99 

For Latest Pricing and Availability Click Here
 

The online computer book shop for UK & Europe

Book store with some thing for everyone

Book Information and Description:

Start Your Engines: Developing Driving & Racing Games
Start Your Engines: Developing Driving and Racing Games is a
unique book that will teach readers everything they need to
set up different types of road conditions, create opponents,
set up road hazards, generate weather conditions, manage
collisions, and much more. Not only will readers end up with
the knowledge and tools they need to create driving and
racing games, they get a full-featured, playable racing game
that they can expand and customize with the skills learned
in the book. The book shows readers how to develop
live-action, interactive racing games with a unique
three-tiered approach. Readers will start off by learning
how to build a model for a racing game and then apply the
physics to create a simple 2D (flat) game while learning how
to create a variety of vehicles, race opponents, and
terrain. In tier two, readers learn how to go from 2D to 3D
with the same game concepts illustrating how to take the
same basic idea for a game (and gameplay) and use modeling
tips and tricks to begin customizing features. In the final
tier, the author takes the concepts of 3D driving games to
Mars with data modeled from real Mars terrain. Readers will
create a dune buggy race on the planet of Mars and learn to
create cool racing action at a bizarre and treacherous
location.

CONTENTS:

Essentials of developing driving & racing games
Building more realistic simulations
Advanced technologies