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 Advanced 3DS Max Modeling & Animating
  

  Advanced 3DS Max Modeling & Animating by Boris Kulagin

  • Published by: A-LIST PUBLISHING
  • Author: Boris Kulagin
  • Page Count: 474
  • Group: 3D STUDIO
  • ISBN: 1931769168 / 9781931769167
  • Published: Jun 2003

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RRP: 28.99 

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Book Information and Description:

Advanced 3DS Max Modeling & Animating
This book is the next step following the title 3ds max 4: From Objects to Animation. It contains a unique collection of advanced projects developed with the new version of 3ds max. Like the first one this book allows readers to improve their skills with step-by-step instructions describing the various techniques of modeling and animation. But it focuses on the more complex models. Addressed to both beginners and skilled users, this book takes the reader from modeling a still life scene to animating photorealistic and fantasy characters in a variety of organic and mechanical backgrounds. The book has several levels of presenting material. Project-based lessons are independent from each other and can be studied in any sequence. The lessons do not follow the "from easy to difficult" principle and are structured as complete projects. Each lesson allows users not only to master the basic techniques of working with 3ds max, but also to create professional level project. As the book progresses user's attention is less drawn to how to perform an action while the emphasis is put on what you should do. Comments at the end of each lesson help to find ways on how to improve the result obtained. Tips, notes, and comments help to avoid the most common mistakes. This book is merely a way to the falling overcome fear of the abyss of 3D-graphics. Special attention is given to 3ds max functionality and techniques to develop the efficiency and productivity of routine work.

Table of Contents

Project 1: Real life. Lunar expedition - 2002.
1. Scene and set-up.
2. Modeling an interplanetary space station.
3. Modeling lunar modules and lunar research module.
4. Modeling and preparation for animation of an astronaut in a space suit.
5. Modeling the cosmos and animating an interplanetary station's flight.
6. Modeling and animating the first phase of landing on the moon.
7. Modeling the moon's surface and animating landing.
8. Animating the astronaut's and lunar research module's movements.
9. Assembly and preparation of the scene for batch rendering.
Project 2: Fantasy. Sport fishing.
10. Modeling and animating underwater scenes.
11. Modeling characters - a worm and a freshwater perch.
12. Animation. The perch and the worm meet.
13. Animation. Dialogue between the worm and the perch.
14. Animation. The worm is saved from being eaten by the perch.
15. Animation. Additional episodes and special effects.
Additional Lessons:
16. Navigation in viewports and several special features.
17. System coordinates, transformation centers, alignments, and snapping.
18. Creations of seamless texture and those with alpha channels in batches with two-dimensional graphics.
19. Modeling the back of an automobile through sketches.
20. Modeling a person's head.
21. Modeling lightning and electrical discharge.
22. Modeling a soccer ball.
23. Animating the rocketmobile's movement with the help of MAXScript.
24. Preparation of rendering with the help of Mental Ray.
25. Useful plug-ins.

 

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