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USB Complete: Everything You Need to Develop Custom USB Peripherals 3rd Edition
Now in its third edition, this developer's guide to the Universal Serial Bus (USB) interface covers all aspects of project development, including device programming and host application software. This book shows how to transform the information in the USB 3.0 specifications into functioning devices and application software that communicates with the
devices. To help build a foundation for design decisions, developers are guided in selecting device-controller hardware. Developers will also learn the benefits of the USB interface, its limitations, and how certain design choices made at the beginning of the project can reduce development time. Recent developments in host and device hardware, more detail on the standard USB classes, application examples using Microsoft's .NET Framework, and information on developing dual-role devices using USB On-The-Go is provided in detail.
Introduction
1. USB Basics
2. Inside USB Transfers
3. A Transfer Type for Every Purpose
4. Enumeration: How the Host Learns about Devices
5. Control Transfers: Structured Requests for Critical Data
6. Chip Choices
7. Device Classes
8. How the Host Communicates
9. Matching a Driver to a Device
10. Detecting Devices
11. Human Interface Devices: Using Control and Interrupt Transfers
12. Human Interface Devices: Reports
13. Human Interface Devices: Host Application
14. Bulk Transfers for Any CPU
15. Hubs: the Link between Devices and the Host
17. Testing and Debugging
18. Signals and Encoding
19. The Electrical Interface
20. Dual-role Devices with USB On-The-Go
Index
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