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Inside Game Design
Offering a unique insight into the work of some of the leading videogame designers, Inside Game Design examines their influences and the processes that translate their vision into functioning games. In-depth interviews explore the development and working culture of individual studios and reveal valuable insights into the creative process, as well as
providing candid opinions and practical advice for would-be designers. A spread of platforms, genres and economies are covered: from high-budget console development to the creation of mobile-phone games, shareware titles and bespoke game controllers.
Heavily illustrated throughout in colour, the book includes process artwork from the production period, shots from the finished games themselves (character and environmental), production sketches and diagrams (maps/process), studio photographs, marketing artwork and other previously unseen studio art assets.
Inside Game Design is essential reading for students on game design courses and for anyone employed in the videogame industry. The book also contains much to interest even the most hardcore gamer.
FEATURES:
CONTENTS:Introduction
Bizarre Creations
Paul Carruthers
Free Radical Design
Freestylegames
Frontier Developments
Gastronaut Studios
Harmonix
Introversion
Media Molecule
Nabi Studios
Relentless Software
Keita Takahashi
Torpex Games
Valve
Lorne Lanning (Afterword)
Glossary
Furtehr Reading
Index
Acknowledgements
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