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Essential RenderMan 2nd Edition
This book provides a straightforward and easy-to-follow introduction to the basic techniques involved with using Renderman. Packed with illustrations and hands-on examples, it will serve as an excellent foundation, a good first step and overview of the program. The book explains how scenes are described; illustrates how to create surfaces, color, lighting,
shadows, and depth of field using RIB and the C API; and introduces the techniques involved in creating shaders and applying textures. This second edition includes a new chapter on global illumination.
Part 1: General Overview.- What is RenderMan?- Is RenderMan for Me?- An Overview of the RenderMan System.- What do I need?- How to use this book.- Part 2: Geometry.- A Simple Scene.- Moving Things Around.- Simple Surfaces.- Color and other Attributes of Objects.- Camera Set-up Lighting.- The Standard Surface Types.- More Complex Surfaces Shadows.- Motion Blur and Depth of Field.- The C API.- Particles and Hair.- Part 3: Shading.- My first Shader.- Lighting Models.- Colour Ramps.- Simple Patterns.- Tiling and Repeating Patterns.- Projections and Coordinate Spaces.- Painted Textures.- Displacement.- Noise.- Aliasing.- Shading Models.- Other Kinds of Shader.- Global Illumination.- Bibliography.- Index
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