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How To Think Like A Programmer: Problem Solving For The Bewildered
How to Think Like a Programmer is a bright, accessible, fun read describing the mindset and mental methods of programmers. Anticipating the problems that students have through the character of Brian the Bewildered Wildebeest, the slower pace required for this approach is made interesting and engaging by hand-drawn sketches, frequent (paper-based) activities
and the everyday tasks (e.g. coffee making) used as a basis of worked examples.
How to Think Like a Programmer provides a fun and accessible way to learn the mental models needed to approach computational programmable problems.
CONTENTS:
PART ONE: Creating and Using Java Classes
1. Introduction
2. Creating Classes
3. Developing Class Methods
PART TWO: Methods and Statements
4. Input and Formatting Class Methods
5. Selection
6. Repetition
PART THREE: Reference and Collection Datatypes
7. Strings and Characters
8. Collections: Arrays
PART FOUR: Creating Swing-Based GUIs
9. Visual Programming Basics
10. Additional Class Capabilities
PART FIVE: Additional Programming Topics
11. Additional Class Capabilities
12. Files
13. Collections: List Creating and Maintenance
14. Additional Capabilities
APPENDICES
Appendix A: Operator Precedence Table
Appendix B: Unicode Character Set
Appendix C: Compiliing and Running a Java Program
Appendix D: Obtaining Locales
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