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Game Character Development: Digital Sculpting For The Realtime Artist
Game Character Development: Digital Sculpting for the Realtime Artist, teaches students, serious hobbyist, and professionals how to design, model, and develop compelling 3D characters for video games. Using a variety of software platforms, including the increasingly popular Silo and Mudbox, the book provides the in-depth techniques and skills needed
to create realistic characters using the methods employed by professional game studios. Using step-by-step tutorials, readers will discover how to create a base model character, sculpt high detail, optimize the base model, apply UV data and texture maps, and more.
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