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 Game Character Development: Digital Sculpting For The Realtime Artist
  

 

  • Published by: COURSE TECHNOLOGY INC.
  • Author: Antony Ward
  • Page Count: 264
  • Group: PROGRAMMING - GAME DESIGN
  • ISBN: 1598634658/9781598634655
  • Published: May 2008

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Book Information and Description:

Game Character Development: Digital Sculpting For The Realtime Artist
Game Character Development: Digital Sculpting for the Realtime Artist, teaches students, serious hobbyist, and professionals how to design, model, and develop compelling 3D characters for video games. Using a variety of software platforms, including the increasingly popular Silo and Mudbox, the book provides the in-depth techniques and skills needed to create realistic characters using the methods employed by professional game studios. Using step-by-step tutorials, readers will discover how to create a base model character, sculpt high detail, optimize the base model, apply UV data and texture maps, and more.