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 Beginning Directx 10 Game Programming
  

  Beginning Directx 10 Game Programming by Wendy Jones

  • Published by: Delmar Learning
  • Author: Wendy Jones
  • Page Count: 367
  • Group: Computer games
  • ISBN: 1598633619/9781598633610
  • Published: Sep 2007

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Book Information and Description:

Beginning Directx 10 Game Programming
Get ready to learn DirectX from the ground up. For programmers just getting into the gaming world, this is a place to start. You'll begin with the most basic program and will work your way toward creating a playable game using easy-to-understand examples. From the basics of installing the SDK and an introduction to the graphics component to the essentials of drawing to the screen and Direct3D, you'll cover every fundamental angle. Only the required math is presented and is explained in detail to avoid overwhelming you with unnecessary concepts. You'll learn how to draw and animate sprites for your games and will learn how to add sound and incorporate network play. If you have a basic knowledge of C++ and a basic ability to follow beginning 3D math concepts, then you're ready to begin.


Brief Description:

Teaches you DirectX from the ground up. This work begins with the most basic program and works its way toward creating a playable game using easy-to-understand examples. From the basics of installing the SDK and an introduction to the graphics component to the essentials of drawing to the screen and Direct3D, it covers each fundamental angle.