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3D Graphics: Learning 3D Graphics with Java Micro Edition
* Focuses on 3D programming for mobile devices--a rapidly growing market
* Goes beyond an API description and teaches 3D graphics creation--a skill that is applicable for any 3D environment
* Features interactive examples that invite readers to experiment with various parameters
of 3D graphics
Front matter and introduction
Part I: Overview
1. The Mobile 3D Graphics API
2. Hello, World!
3.Before You Start
Part II: 3D Fundamentals
4.Rendering Geometric Objects
5.Transformations
6. Textures
7. Blending and Transparency
8. Lighting
Part III: Advanced Topics
9.Scene Graphs
10.M3G?s File Format
11.Keyframe Animations
12.Dynamic Meshes
Appendix A: Reference Geometry and Fragment Pipelines
Appendix B: MascotCapsule V3 API
Appendix C: Java Binding for the OpenGL ES API
Appendix D: What?s on the CD-ROM
Index
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