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 Beginning Game Programming
  

  Beginning Game Programming by Jonathan S. Harbour

  • Published by: Course Technology Inc
  • Author: Jonathan S. Harbour
  • Page Count: 350
  • Group: Computer games
  • ISBN: 1598632884/9781598632880
  • Published: Dec 2006

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Book Information and Description:

Beginning Game Programming
This book provides an introduction to the entire field of game programming. As readers work through the book, they will produce two working games: one in 2D and one in 3D - offering a good introduction to DirectX programming. Beginning with an introduction to basic Windows programming, this book quickly advances to the basics of DirectX programming, moving up from surfaces to textures and then to 3D models. This book offers coverage of the introductory concepts of game programming, paving the way for more advanced books on the subject. Readers will develop a working knowledge of the terminology and basics of game programming that will enable them to progress to more advanced game programming topics.


Brief Description:

Provides an introduction to the entire field of game programming. Beginning with an introduction to basic Windows programming, this book advances to the basics of DirectX programming, moving up from surfaces to textures and then to 3D models. It helps readers develop a working knowledge of the terminology and basics of game programming.