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Advanced 3D Programming With DirectX 10
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D maths and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading. Full source code is provided
for the examples and for the client/server networked 3D first-person game that brings together many of the techniques discussed in the book.
Learn how to:
* Acquire input from the user through the keyboard and mouse.
* Simulate intelligence using steering algorithms and motivation engines.
* Render using HLSL shaders.
* Use advanced 3D techniques such as forward and inverse kinematics, subdivision surfaces, and radiosity lighting.
* Manage scenes via portal rendering.
CONTENTS:
Chapter 1 - Windows
Chapter 2 - Getting Started With DirectX 10
Chapter 3 - Input and Sound
Chapter 4 - 3D Math Foundations
Chapter 5 - Artificial Intelligence
Chapter 6 - Multiplayer Internet Networking with UDP
Chapter 7 - Direct3D Fundamentals
Chapter 8 - Advanced 3D Techniques
Chapter 9 - Advanced Direct3D
Chapter 10 - Scene Management
Appendix - An STL Primer
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