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 Essential 3ds Max 2008
  

  Essential 3ds Max 2008 by McBride, Sean

  • Published by: WORDWARE PUBLISHING INC
  • Author: McBride, Sean
  • Page Count: 600
  • Group: 3D STUDIO
  • ISBN: 1598220500/9781598220506
  • Published: Mar 2008

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Book Information and Description:

Essential 3ds Max 2008
Essential 3ds Max 2008 offers a user-friendly introduction to the newest version of 3ds Max. From an overview of the user interface, tools, and modifers to modeling exercises that demonstrate the creation of an interior, a basic character, and a suit of armor, this book provides readers with a guide to getting the most out of Max.

Learn how to:

    * Model objects using a variety of low-poly and high-poly techniques.

    * Use texture maps to vary the look of objects.

    * Create and adjust lights in your scenes.

    * Unwrap models to generate UVW coordinates.

    * Generate normal maps for use in real-time simulations and game development.

    * Composite images with background plates.

The companion files, available at www.wordware.com/files/3dsmax2008, include color versions of the images in the book, example files used for modeling, and several videos that demonstrate certain techniques, as well as changes related to new software releases.

CONTENTS:

Chapter 1,Understanding 3D Space

Chapter 2,3ds Max at a Glance

Chapter 3,Modeling 101

Chapter 4,Creating Materials and Using Texture Maps

Chapter 5,Rendering your Scene

Chapter 6,Adding Lights to your Scene

Chapter 7,Additional Modeling Tools and Modifiers

Chapter 8,Architectural Modeling Exercise:Interior

Chapter 9,High-Poly Modeling Basics

Chapter 10,Non-Organic Modeling Exercise:Creating a Dagger

Chapter 11,Organic Modeling Exercise:Roughing Out a Character

Chapter 12,Advanced Modeling Exercise:Creating a suit of Fantasy Armor

Chapter 13,Advanced Organic Modeling Exercise:Creating a Human Head

Chapter 14,Spline Modeling

Chapter 15,Spline Modeling Exercise:Creating the Hull of a Boat

Chapter 16,Becoming an Advanced Modeler/Artist

Chapter 17,Using UVW Map and Unwrap UVW

Chapter 18,Advanced Modeling Exercise:The Human Ear

Chapter 19,Normal Maps

Chapter 20,Advanced Modeling Exercise:Generating a Normal Map

Chapter 21,Animation Basics

Chapter 22,Creating a Basic Composite over a Background Plate

Index