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Essential 3ds Max 2008
Essential 3ds Max 2008 offers a user-friendly introduction to the newest version of 3ds Max. From an overview of the user interface, tools, and modifers to modeling exercises that demonstrate the creation of an interior, a basic character, and a suit of armor, this book provides readers with a guide to getting the most out of Max.
Learn
how to:
* Model objects using a variety of low-poly and high-poly techniques.
* Use texture maps to vary the look of objects.
* Create and adjust lights in your scenes.
* Unwrap models to generate UVW coordinates.
* Generate normal maps for use in real-time simulations and game development.
* Composite images with background plates.
The companion files, available at www.wordware.com/files/3dsmax2008, include color versions of the images in the book, example files used for modeling, and several videos that demonstrate certain techniques, as well as changes related to new software releases.
CONTENTS:
Chapter 1,Understanding 3D Space
Chapter 2,3ds Max at a Glance
Chapter 3,Modeling 101
Chapter 4,Creating Materials and Using Texture Maps
Chapter 5,Rendering your Scene
Chapter 6,Adding Lights to your Scene
Chapter 7,Additional Modeling Tools and Modifiers
Chapter 8,Architectural Modeling Exercise:Interior
Chapter 9,High-Poly Modeling Basics
Chapter 10,Non-Organic Modeling Exercise:Creating a Dagger
Chapter 11,Organic Modeling Exercise:Roughing Out a Character
Chapter 12,Advanced Modeling Exercise:Creating a suit of Fantasy Armor
Chapter 13,Advanced Organic Modeling Exercise:Creating a Human Head
Chapter 14,Spline Modeling
Chapter 15,Spline Modeling Exercise:Creating the Hull of a Boat
Chapter 16,Becoming an Advanced Modeler/Artist
Chapter 17,Using UVW Map and Unwrap UVW
Chapter 18,Advanced Modeling Exercise:The Human Ear
Chapter 19,Normal Maps
Chapter 20,Advanced Modeling Exercise:Generating a Normal Map
Chapter 21,Animation Basics
Chapter 22,Creating a Basic Composite over a Background Plate
Index
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