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Lightwave v9 Texturing
LightWave v9 Texturing takes you behind the fine art of surfacing your 3D objects using LightWave 3D. Because many artists find texturing and prepping objects for texturing intimidating or confusing, this book breaks down the process and makes it easier to understand by guiding you through LightWave's powerful surfacing toolset and a number of helpful
tutorials. LightWave v9 Texturing also demonstrates how easy it is to create surfaces using LightWave's new, powerful node-based shading system.
Part 1: The Art And Science Of Texturing
Chapter 1: Observing The World Around Us
Chapter 2: Lighting Basics
Part 2: The Surface Editor
Chapter 3: Introduction To The Surface Editor
Chapter 4: Surface Attributes
Chapter 5: Advanced Options In The Surface Editor
Part 3: Creating Textures
Chapter 6: The Preset Shelf
Chapter 7: Certex Color Maps
Chapter 8: Procedural Textures
Chapter 9: Gradients
Chapter 10: Using Weight Maps For Texturing
Chapter 11: Image Maps
Chapter 12: The Image Editor
Chapter 13: The Texture Editor
Chapter 14: The Node Editor
Part 4: Texture Projections And Mapping
Chapter 15: Standard Projection Techniques
Chapter 16: Uv Mapping And Editing
Chapter 17: Map Transformation And Editing Tools
Part 5: Animating Textures
Chapter 18: Enveloping Basics
Part 6: Effects Processing
Chapter 19: Image Filters In LightWave
Chapter 20: Creating Hair And Fur With Worley Labs' Sasquatch
Part 7: Tutorials
Chapter 21: Metal Surfaces
Chapter 22: Wood Surfaces
Chapter 23: Organic Surfaces
Chapter 24: Natural Surfaces
Chapter 25: LightWave/ZBrush Workflow
Chapter 26: Architectural Surfaces
Appendix A: Commonly Used Words, Terms, And Phrases
Appendix B: A Guide To Image Formats
Appendix C: Refraction Index Chart
Appendix D: Web Links
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