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First LEGO League: The Unofficial Guide
FIRST LEGO League (FLL) is an international program for kids
ages 9 to 14 that combines a hands-on, interactive robotics
program and research presentation with a sports-like
atmosphere. Authors James Floyd Kelly and Jonathan
Daudelin-both participants in numerous FIRST LEGO League
competitions-have teamed up to bring coaches,
teachers,
parents, and students an all-in-one guide to FLL.
Written for both rookie and experienced teams, FIRST LEGO
League: The Unofficial Guide includes in-depth coverage of
topics like team formation and organization, robot building
and programming, and the basics of getting involved with
FLL. Before the authors delve into the specifics of robot
and team building, they reveal the fascinating history of
the FIRST organization and the sometimes puzzling structure
of the FLL competition. Using a combination of real-life
stories and candid commentary from actual FLL teams, as well
as recollections of their own experiences, they offer an
abundance of helpful guidance and dependable building and
programming examples.
FIRST LEGO League: The Unofficial Guide explores the complex
workings and structure of the FLL competition, including its
four key components: Robot Game, Technical Interview,
Project, and Teamwork. You'll learn how to:
Organize, recruit, and manage a team
Find equipment, mentors, and funding
Design, build, and program winning robots
Tackle each of the four FLL components-from Robot Game to
Teamwork
Use strategies and techniques from FLL masters to increase
your scores
No matter what your role in the FLL competition, FIRST LEGO
League: The Unofficial Guide will make you a better
competitor, builder, designer, and team member. The only
ingredient you need to add is your competitive spirit!
CONTENTS:
Acknowledgments
Introduction
Chapter 1: What is FIRST LEGO League?
Chapter 2: How FLL Works
Chapter 3: Guidelines and Rules
Chapter 4: Finding Equipment, Mentors, and Funding
Chapter 5: Starting or Building a Team
Chapter 6: Managing Your Team
Chapter 7: The Team Experience
Chapter 8: Coaching a Team
Chapter 9: NXT vs. RIS
Chapter 10: Basic Building
Chapter 11: Building Techniques for the Robot Game
Chapter 12: Sensors
Chapter 13: Getting Organized for Programming
Chapter 14: NXT-G Programming Concepts
Chapter 15: The Project
Chapter 16: Tournaments and Beyond
Resources
Index
Updates
About the Authors
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