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In the Mind of a Game
In the Mind of a Game provides a core set of historical, theoretical, and critical writings on computer game studies. The topics it incorporates span the academic and industrial spectra and furnish more than a simple anthology of critical essays. It can serve as a valuable resource for professional game developers, and it furnishes a ready asset for
teachers and students involved in game development or literary, film, and game criticism; professional and academic critical writers; and students in the arts and humanities who seek computer games as a topic of critical writing. It provides philosophical, anthropological, and sociological views of computer games, and it incorporates topics from discourse theory and cognitive psychology to provide perspectives on the culture of computer game playing and game development. Coverage includes discussion of the development, use, marketing, financing, criticism, and consumption of computer games. Two chapters offer a personalized account of the author's direct experience developing a computer game.
1. Computer Games and Reality
2. The Language(s) of Games
3. Games as Art and Technology
4. Games and Films
5. Developer as Artist
6. Developer as Engineer
7. The Studio: Post-Mortem of a Game, Part 1
8. The Phenomenon: Post-Mortem of a Game, Part 2
9. Society in Games
10. The Game and Me
11. In the Mind of a Game
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