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 Retro Game Programming: Unleashed for the Masses
  

  Retro Game Programming: Unleashed for the Masses by Earl Carey

  • Published by: COURSE TECHNOLOGY INC.
  • Author: Earl Carey
  • Page Count: 310
  • Group: GAMES PROGRAMMING
  • ISBN: 1592009069/9781592009060
  • Published: Apr 2005

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Book Information and Description:

Retro Game Programming: Unleashed for the Masses
Retro Game Programming is the gateway to the inner sanctums of game programming, past and present. It is designed to make retro game programming easy for anyone to learn. The staggering advances from the arcade games of yesterday to todayas realistic computer games may seem daunting. When you conquer the underlying principles of retro game programming, however, you are on your way to understanding the complexities of modern game programming-by mastering the past, you are more likely to understand the present. The machines studied in this book are a part of a great legacy that began the journey leading us to the mind-blowing capabilities of today's computers. By studying the programming concepts used to create these classic games you will develop solid programming techniques that you can apply to more modern machines and software. What better way to accomplish that task than to start at the beginning-with the games that launched the video game craze


Contents:

Introduction
Chapter 1: Bringing Your Retro Machine to Life
Chapter 2: Simply Complicated Game Programming
Chapter 3: The Early History of Video Games
Chapter 4: Assembly Language
Chapter 5: A Game Graphics Primer
Chapter 6: Setting the Video Mode
Chapter 7: Hacking the Video Buffer
Chapter 8: Adding Player Input, Physics, and AI
Chapter 9: Sound Effects
Chapter 10: Putting It All Together: Building Games