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 Simulation & Event Modeling for Game Developers
  

  Simulation & Event Modeling for Game Developers by Ben Vinson ; John P. Flynt

  • Published by: COURSE TECHNOLOGY INC.
  • Author: Ben Vinson ; John P. Flynt
  • Page Count: 540
  • Group: GAMES PROGRAMMING
  • ISBN: 1592008488/9781592008483
  • Published: Sep 2005

Our Price: 27.19
Discount: 32%
RRP: 39.99 

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Book Information and Description:

Simulation & Event Modeling for Game Developers
"Simulation and Event Modeling for Game Developers" addresses the urgent need for a practical, hands-on introduction to developing event models and simulations for computer games. It provides a comprehensive introduction for understanding, designing, programming, and testing software for models and simulations. You'll begin with an introduction to the conceptual foundations of simulation as you learn how to gather requirements and design software for simulation. Then, learn how to set up worlds and entities for simulation. You will also examine AI, physics, and environments for event simulation as well as the development of models for simulating entire systems, such as floods and traffic flows. Wrap up with coverage of testing simulation software. Throughout, the book provides numerous working examples that you can recreate or run as demonstrations and offers coverage of practical and theoretical considerations involved in the planning, development, and testing of games and system models.

1. What Is Simulation?
2. Specifying Events
3. Designing the Game
4. The Application Framework
5. Simulating a World
6. Simulating Entities
7. AI for Simulation
8. Physics of Simulation
9. Event Simulation
10. Simulation and Physical Environmental Systems
11. Simulation for Social and Economic Systems
12. Testing Events Against Realities