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Game Programming for Teens 2nd Edition
You've played plenty of games. Now it's time to create your own! "Game Programming for Teens, Second Edition" helps you develop the skills you need to create every element of your first video game - from graphics and animation to sound and music. You'll even learn how to incorporate artificial intelligence. You don't have to have any programming
experience to get started. You'll learn everything you need to know along the way using BlitzPlus, an easy-to-learn programming language that the author will teach you. By the end of the book, you will have created your first computer game. Game programming doesn't have to be difficult. With a copy of this book and your own curiosity, you're off to the perfect start!
Part I: The Basics of BASIC 1
Chapter 1 Getting Started
Chapter 2 Getting to Know BASIC
Chapter 3 Loops, Functions, Arrays, and Types
Chapter 4 The Style Factor
Part II: Getting Graphical
Chapter 5 Beginning Graphics
Chapter 6 Page Flipping and Pixel Plotting
Chapter 7 Basic Image Programming
Chapter 8 Animation
Chapter 9 Collision Detection
Part III: Completing the Puzzle
Chapter 10 Handling Input
Chapter 11 Sounds and Music
Chapter 12 Artificial Intelligence
Chapter 13 The Final Frontier: Invaderz!!!
Part IV: Appendices
Appendix A Scan Code Reference
Appendix B Useful Links
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