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 More OpenGL Game Programming
  

  More OpenGL Game Programming by Premier Development ; Kevin Hawkins ; Dave Astle

  • Published by: COURSE TECHNOLOGY INC.
  • Author: Premier Development ; Kevin Hawkins ; Dave Astle
  • Page Count: 610
  • Group: GAMES PROGRAMMING
  • ISBN: 1592008305/9781592008308
  • Published: Nov 2005

Our Price: 27.99
Discount: 20%
RRP: 34.99 

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Book Information and Description:

More OpenGL Game Programming
More OpenGL Game Programming covers using OpenGL extensions, vertex and fragment programs, special effects, model animation, and more. It includes coverage of shaders, an important new addition to OpenGL. Building upon the foundation laid in Beginning OpenGL Game Programming , this book offers coverage of intermediate to advanced topics. More OpenGL Game Programming is geared towards readers who have an intermediate understanding of game and graphics programming. A majority of the content of the book is not platform-specific, in keeping with the multi-platform API of OpenGL. The methods covered will focus on those that are used in commercial games.