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Advanced 3D Game Programming All-in-One
This book is a continuation of the successful "3D Game Programming All in One" book, which uses the Torque Game Engine technology to explain how you can quickly create your own high quality games. Some subject areas that were merely touched on in the first book (for example, 3D modeling) are expanded upon in this book, giving you a deeper
set of skills and understanding about those subjects. Other advanced subjects like Artificial Intelligence are introduced for the first time, and are taken to a high skill and knowledge level within the game development context. The book also will explain and describe the "under the hood" workings of an award-winning game engine, without bogging down in programming minutiae. The point is not to write a game engine, but to learn how to use one to maximum effect.
PART I - Advanced Script Programming
Chapter 1. A Target Rich Environment
Chapter 2. Working with Torque Script
Chapter 3. Vectors and Matrices
Chapter 4. Advanced 3D Using Torque Scripts
PART II - Game Engine Interfacing
Chapter 5. Game Engine Design
Chapter 6. Game Control Flow
Chapter 7. Simulation [Hands On]
Chapter 8. Control [Hands On]
PART III - Advanced Game Programming
Chapter 9. Introduction to Artificial Intelligence [Hands On]
Chapter 10. Advanced Artificial Intelligence Techniques [Hands On]
Chapter 11. Damage management [Hands On]
Chapter 12. Real World Terrain [Hands On]
Chapter 13. Database Interfacing via PHP pages [Hands On]
PART IV - Advanced Game Modeling
Chapter 14. Advanced Character Modeling Techniques [Hands On]
Chapter 15. Advanced Structure Modeling Techniques
Chapter 16. Dynamic Skins [Hands On]
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