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Serious Games: Games That Educate, Train, & Inform
Serious Games: Games that Educate, Train, and Inform will help you learn how to take what you've learned in making games for fun, and apply it to making serious games : games for education, training, healing, and more. It will provide an overview of all of the major markets for serious games. This overview will include examples of what has been done
with video games in these markets, and what is anticipated in the future, including market scope, goals of each emerging market, game types offering greatest potential, the shortest route to market by category, development budgets by category, and barriers for developers to consider.
Contents:
Part 1. What are Serious Games?
1. New Opportunites for Game Developers
2. Serious Games Defined
3. Serious Games Design and Development Issues
Part 2. Serious Games Markets
4. Military Games
5. Government Games
6. Educational Games
7. Corporate Games
8. Healthcare Games
9. Political, Religious, and Art Games
10. Final Thoughts
Part 3. Appendixes
Appendix A: Resources
Appendix B: Serious Games Survey Results
Appendix C: Bibliography
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