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 Game Design for Teens
  

  Game Design for Teens by Eric Nunamaker ; Scott Pugh ; Les Pardew

  • Published by: COURSE TECHNOLOGY INC.
  • Author: Eric Nunamaker ; Scott Pugh ; Les Pardew
  • Page Count: 348
  • Group: PROGRAMMING - GAME DESIGN
  • ISBN: 1592004962/9781592004966
  • Published: Nov 2004

Our Price: 16.79
Discount: 30%
RRP: 23.99 

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Book Information and Description:

Game Design for Teens
Game Design for Teens" covers the basics for developing a game idea and successfully converting that idea into a complete game. A natural addition to the for Teens line of books, it is a true beginner's guide to the game design process and deals specifically with creating a game design document. You will learn how to create a quality game design document appropriate for submission to a publisher, developer, or college professor. It explores the components of a game design document, how to create them, who creates them, and why each is important. This book also examines game design theory as it applies to different game genres.

Table of Contents
1. What is Game Design?
2. What is a Game Designer?
3. The Design Document
4. The Game Idea
5. Creating the High Concept
6. Visualizing the Game
7. Designing Audio
8. Game Flow
9. Interface Design
10. Technical Design
11. Schedules and Budgets
12. Special Considerations
Appendix A: Design Document

Features
The third installment in the popular line of For Teens books.
Covers the complete game design process from idea, to design document, development of the game.
Provides samples from real game design documents.
Helps readers develop the skills they need to express their game ideas clearly and thoroughly.
Examines game design theory as it applies to the different game genres.