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 Beginning Game Graphics
  

  Beginning Game Graphics by Nick Robalik

  • Published by: COURSE TECHNOLOGY INC.
  • Author: Nick Robalik
  • Page Count: 372
  • Group: PROGRAMMING - GAME DESIGN
  • ISBN: 159200430X/9781592004300
  • Published: Feb 2005

Our Price: 16.79
Discount: 30%
RRP: 23.99 

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Book Information and Description:

Beginning Game Graphics
If you're interested in learning more about the production of 3D models & animations for realtime 3D games, then Beginning Game Graphics is for you! Learn how to create the actual 3D models, set up the UV for your 3D models in preparation for texturing, create the model templates used to create the actual 3D textures, create the 3D textures, and apply your 3D textures. Get an introduction to the concept of texture effects, including environment and bump mapping. Included is an 8 page color insert featuring graphics and design elements created in the book. You'll cover basic modeling and texturing concepts and will complete tutorials to reinforce your new skills. Wrap things up as you learn how to animate your models!


Contents:

1. Introduction
2. Requirements
3. Introduction to 3D Computer Graphics Concepts
4. Introduction to GameSpace
5. Introduction to 3D Modeling
6. Tutorial: Building Your First 3D Model
7. Texturing 3D Models
8. Tutorial: Texturing Your First 3D Model
9. Advanced Real-Time 3D Modeling & Texturing
10. Tutorial: Building and Texturing Your First Human 3D Model
11. Introduction to Animating 3D Models
12. Tutorial: Animating Your Human Real-Time 3D Model
13. Attaching Weapons/Effects to Real-Time 3D Models
14. Tutorial: Attaching a Weapon to Your Human Real-Time 3D model
15. Exporting to a Real-Time 3D Game Engine
16. Tutorial: Exporting Your Human Real-Time 3D Model to a 3D Game Engine
17. Testing the Human Real-Time 3D Model in the Included Game Engine Viewer
18. Tutorial: Testing the Human Real-Time 3D Model in the Included Game Engine Viewer
19. Epilogue/Summary