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 OpenGL-ES Game Development
  

  OpenGL-ES Game Development by Dave Durnil ; Dave Astle

  • Published by: COURSE TECHNOLOGY INC.
  • Author: Dave Durnil ; Dave Astle
  • Page Count: 290
  • Group: GAMES PROGRAMMING
  • ISBN: 1592003702/9781592003709
  • Published: Oct 2004

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Discount: 25%
RRP: 34.99 

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Book Information and Description:

OpenGL-ES Game Development
"OpenGL-ES Game Development" provides an in-depth look into the new OpenGL-ES standard and what the new embedded systems graphics library will provide for game developers. It compares OpenGL-ES to OpenGL, EGL (the new standard windowing APIs for OpenGL-ES), game development, and platforms that are currently available. It also provides coverage of the problems involved in mobile game development with OpenGL-ES. Additional coverage includes an overview of fixed point math and other areas of cell phone limitation that game developers need to consider before they write mobile games. Follow along as you walk through the steps required to develop a game on multiple mobile platforms, the process involved with distributing your game via carriers. This book is ideally suited for readers who have some experience either in making games or in developing applications for cell phones and who are comfortable with C++ and OpenGL's core features.

1. Introduction
2. The EGL Interface
3. OpenGL ES
4. A Fixed Point Math Primer
5. Developing OpenGL ES Games
6. Limitations of the Medium
7. Audio for Mobile Devices
8. 3D Game Engines for Mobile Devices
9. The Future
10. Mobile Business Model