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Beginning OpenGL Game Programming
This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered.
CONTENTS:
Introduction
Part I - The Basics
Chapter 1: The Exploration Begins...Again
Chapter 2: Creating a Simple OpenGL
Application
Chapter 3: OpenGL States and Primitives
Chapter 4: Transformations and Matrices
Chapter 5: Colors, Lighting, Blending, and Fog
Chapter 6: Bitmaps and Images with OpenGL
Chapter 7: Texture Mapping
Part II - Beyond the Basics
Chapter 8: OpenGL Extensions
Chapter 9: More on Texture Mapping
Chapter 10: Up Your Performance
Chapter 11: Displaying Text
Chapter 12: OpenGL Buffers
Chapter 13: The Endgame
Part III - Appendixes
Appendix A: Answers to Review Questions and Exercises
Appendix B: Further Reading
Appendix C: What's on the CD
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