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The Dark Side of Game Texturing
A perfect and direct starting point for a beginner game texture artist! "The Dark Side of Game Texturing" is also an excellent reference for intermediate artists, or for those who want to further their digital art skills. Learn how to create game textures similar to the eerie, sinister, and ominous textures seen in great video games like
Quake, Unreal, Half-Life, and Return to Castle Wolfenstein. "The Dark Side Of Game Texturing" features a plethora of dynamic, full color, step-by-step texturing tutorials that reflect the nature of those games and more including military, fantasy, medieval, and sci-fi. You'll learn how to create decals like bullet holes, blast marks, signs, and more. Sprites such as lightning, fires, and explosions are also covered. Focusing on a topic rarely covered in other 3D graphics books, this is an ultimate hands-on guide to creating totally cool game textures that directly reflect the nature of many recently released video games.
Introduction
i. Introduction to the dark side of digital artwork for computer games
ii. What you need to know
iii. What you need to have
iv. How this book is organized
v. What's on the CD-ROM
Chapter One: Texturing Basics
1.1 Types of Textures
1.2 Base Texture Images
1.3 Making Textures
1.4 Setting Up Textures for a Game
1.5 Viewing Your Textures
1.6 Final Advice on Texture Creation
Chapter Two: Nasty Decals
2.1 File Setup for Decals
2.2 Blast Marks
2.3 Bullet Holes
2.4 Blood Splats
2.5 Pipes
2.6 Rivets and Screws
2.7 Peeling Paint on Metal
2.8 Signs
Chapter Three: Sprites
3.1 Sprite Basics
3.2 Sprite Decals
3.3 Sprite Animations
3.4 Summary
Chapter Four: Military Textures
4.1 Metal Panels
4.2 Explosives Crate
4.3 RPG-7 Grenade Launcher
Chapter Five: Slums
5.1 Brick Walls
5.2 Rusty Metal
Chapter Six: Medieval/Fantasy Textures
6.1 Stone Walls / Floors
6.2 Castle Door
6.3 Draconis
6.4 Fiery Text Using the Black Body Palette
6.5 Wizard's Orb
Chapter Seven: Planetary Textures
7.1 Scorched earth
7.2 Hot lava
7.3 Hot lava 2 / Boiling Acid
7.4 Cooled lava
7.5 Mars rock
7.6 Mars/Lunar surface using NASA PDS Image Maps
7.7 Polaris
Chapter Eight: Sci-Fi Textures
8.1 Spaceship Deck
8.2 More Caution Line-Based Textures
8.3 Warp Core Control Center
8.4 Sci-Fi Wall Texture
APPENDICIES
A. A 2D Graphics Primer
B. Photoshop Keyboard Shortcuts
C. Related Web Sites and Links
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