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Beginning DirectX 9
As a beginning programmer, you've probably noticed how difficult it is to find introductory guides to game programming. If you're interested in learning DirectX and are looking for a book that helps you go beyond the 3D component of DirectX and gives you complete coverage of this amazing product, then look no further! "Beginning DirectX 9"
gives you examples that build on previous chapters and culminates in the completion of a playable game.
Introduction
Part 1: Getting Down to the Basics
1. The What, Why, and How of DirectX
2. Your First DirectX Program
3. Surfaces, Sprites, and Salmon
Part 2: It's a 3D World After All
4. 3D Primer
5. Matrices, Transforms, and Rotations
6. Vertex Colors, Texture Mapping, and 3D Lighting
7. Meshes
8. Point Sprites, Particles, and Pyrotechnics
Part 3: Additional Needs
9: Using DirectInput
10. DirectSound
11. The Final Project
Appendix A: Answers to End-of-Chapter Exercises
Appendix B: Using the CD-ROM
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