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Physical Computing: Sensing & Controlling the Physical World with Computers
Physical computing is all around us--from interactive displays at museums to "puff sensors" that aid the physically challenged. Are you interested in bridging the gap between the physical and the virtual? Regardless of your background or technical experience, "Physical Computing" is designed to help make a more interesting connection
between the physical world and the computer world.
ntroduction
Part I - The Basics
Chapter 1: Electricity
Chapter 2: Shopping
Chapter 3: Building Circuits
Chapter 4: The Microcontroller
Chapter 5: Programming
Chapter 6: The Big Four Schematics, Programs, and Transducers
Chapter 7: Communicating between Computers
Part II - Advanced Methods
Chapter 8: Physical Interaction Design, or Techniques for Polite Conversation
Chapter 9: Sensing Movement
Chapter 10: Making Movement
Chapter 11: Touch Me
Chapter 12: More Communication between Devices
Chapter 13: Controlling Sound and Light
Chapter 14: Managing Multiple Inputs and Outputs
Appendix A: Choosing a Microcontroller
Appendix B: Recommended Suppliers
Appendix C: Schematic Glossary
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