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 Programming Role Playing Games with DirectX 2nd Edition
  

  Programming Role Playing Games with DirectX 2nd Edition by ADAMS

  • Published by: COURSE TECHNOLOGY INC.
  • Author: ADAMS
  • Page Count: 840
  • Group: GAMES PROGRAMMING
  • ISBN: 159200315X/9781592003150
  • Published: Jul 2004

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Book Information and Description:

Programming Role Playing Games with DirectX 2nd Edition
No game draws a player into its world in quite the same way as a role-playing game does. In role-playing games, players break through the barrier that exists between their actions and the fantastic world that they're navigating through and instead become an inhabitant of that world. Get ready to put your creative ideas in motion and try your hand at creating your own role-playing game Programming Role Playing Games with DirectX, 2nd Edition will show you how to do it as you create cool graphics and combat engines, handle players in your game, use scripts and items, and make your game multiplayer-capable. This book breaks a role-playing game down into its essential components, examining the details of each and showing you how to use them in your game project. Learn how to draw with DirectX Graphics, play audio with DirectX Audio, network with DirectPlay, and process input with DirectInput. By the time you finish, you'll have the skills you need to create a complete role-playing game.


Contents:

Introduction
Part 1: Working with this Book
1. Preparing for the Book
Part 2: DirectX Basics
2. Drawing with DirectX Graphics
3. Interacting with DirectInput
4. Playing Sound and Music with DirectX Audio and DirectShow
5. Networking with DirectPlay
6. Creating the Game Core
Part 3: Role-Playing Game Programming
7. Using 2-D Graphics
8. Creating 3-D Graphics Engines
9. Mixing 2-D and 3-D Graphics Engines
10. Implementing Scripts
11. Defining and Using Objects
12. Controlling Players and Characters
13. Working with Maps and Levels
14. Creating Combat Sequences
15. Getting Online with Multiplayer Gaming
Part 4: The Finishing Touches
16. Putting Together a Full Game
Appendices:
A: Bibliography
B: What's on the CD-ROM