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J2ME Game Programming
Have you ever seen a player's eyes light up as they explore the worlds that you've created in your games? If you have, then game development probably has you hooked firmly in its grasp! If you've never taken your games beyond the PC, now's the time! "J2ME Game Programming" is a hands-on guide that teaches you how to create games for micro-devices.
You'll be amazed at just how cool the games you create can look and play. Focusing primarily on mobile phone game creation, you'll jump right in and create your own games as you work your way through the book. The thought has surely crossed your mind that it would be nice to make some money off of this cool hobby of yours. J2ME offers real opportunity to profit from your games. Learn how you can earn revenue from your games by taking them to market. If you have a basic understanding of Java, then you're ready to explore all that "J2ME Game Programming" has to offer!
Part I - What is J2ME ?
Chapter 1: J2ME history
Chapter 2: J2ME overview
Chapter 3: J2ME enabled Devices
Part II - Show me the code!
Chapter 4: The Development environment
Chapter 5: J2ME API
Chapter 6: Device specific libraries
Chapter 7: Game Time
Part III - Game on
Chapter 8: The Project
Chapter 9: The Graphics
Chapter 10: The Action
Chapter 11: The World
Chapter 12: The Game
Chapter 13: The Frontend
Chapter 14: The Device Ports
Chapter 15: The Optimizing
Chapter 16: The Localization
Part IV - Sell, Sell, Sell
Chapter 17: Marketing material
Chapter 18: Sales channels
Part V - What next?
Chapter 19: ...CLDC 1.1 and MIDP 2.0
Chapter 20: The Isometric engine
Chapter 21: Raycasting
Chapter 22: Making the connection
Appendix A: Java 2 primer
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