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Inspired 3D Advanced Rigging & Deformations
Learn the same techniques, technology, and approaches used to create advanced character setups such as skin and muscle deformation and intuitive animation controls just like those used in big-budget Hollywood films. This book skillfully addresses advanced techniques for character rigging and deforming without regard to a particular software package,
which should increase readership by including users of all digital effects programs. This book is a great companion/follow-up to Inspired 3D Character Setup (1-931841-51-9), which introduces the concepts of this craft. Inspired 3D Advanced Rigging and Deformations takes this difficult and sought-after skill and provides deeper explanations and techniques.
Contents:
Introduction: The Next Generation Character Rigger
Chapter 1: Maya Architecture
Chapter 2: IK Solvers and Their Application
Chapter 3: Matrix Math
Chapter 4: Interview with Mike Comet
Chapter 5: Planned and Organized Rigging
Chapter 6: The Application of Research: Establishing Your Rig's Foundation
Chapter 7: Stable, User-Friendly, Flexible Rigs
Chapter 8: Props and Interactive Accessories
Chapter 9: Focus on the Face
Chapter 10: Automation
Chapter 11: Tail Rigging for Paul and His Bananas
Chapter 12: Interview with Rick May of TOONSTRUCK
Chapter 13: The Pipeline
Chapter 14: Form and Function
Chapter 15: Skin Cluster Deformer Applications
Chapter 16: Blend Shape Deformer Applications
Chapter 17: Case Study: BMW Angels Rig
Chapter 18: Cluster Deformer Applications
Chapter 19: Muscle Systems and Skin Solvers
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