The online computer book shop for UK & Europe                                   

   Books Home | About Us | Index | Next Record | Browse

 
  

Tel: 0121 706 6000 

Static Book Details Page - Computer Manuals Website

 Physics Modeling for Game Programmers
  

  Physics Modeling for Game Programmers by J.Robert Ellis ; David Conger

  • Published by: Premier Press
  • Author: J.Robert Ellis ; David Conger
  • Page Count: 600
  • Group: Computer games
  • ISBN: 1592000932/9781592000937
  • Published: Aug 2004

Our Price: 46.80
 

For Latest Pricing and Availability Click Here
 

The online computer book shop for UK & Europe

Book store with some thing for everyone

Book Information and Description:

Physics Modeling for Game Programmers
Physics modeling is taking the game development industry by storm. It is a powerful tool for producing great-looking, realistic games. A simple model can create effects beyond the wildest expectations of programmers. Advances in processing speed and 3D rendering technology have revolutionized games. Games are closer to photographic realism than ever before. A good understanding of the underlying physics and how to implement it as a programmer are essential to making a really good 3D game. Physics modeling is becoming a part of the formal curriculum for Computer Science majors at universities. This book has great potential for adoption in the higher education market segment.