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 Shaders for Game Programmers & Artists
  

  Shaders for Game Programmers & Artists by Sebastien St-Laurent

  • Published by: COURSE TECHNOLOGY INC.
  • Author: Sebastien St-Laurent
  • Page Count: 482
  • Group: PROGRAMMING - GAME DESIGN
  • ISBN: 1592000924/9781592000920
  • Published: Jun 2004

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RRP: 34.99 

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Book Information and Description:

Shaders for Game Programmers & Artists
This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's, "Shaders for Game Programmers and Artists" brings the world of real-time shading to a broad audience, ranging from the game programming hobbyist to the seasoned game developer. This unique combination of its simple approach and the wide variety of techniques that are covered makes "Shaders for Game Programmers and Artists" a one-of-a-kind guide that can serve as both a tutorial for the classroom as well as a reference manual which can be used by developers throughout the development cycle.

Part 1: From the Ground Up
1. Welcome to the World of Shaders
2. The Art of 3D
3. RenderMonkey Version 1.5
4. Getting Started, Your First Shaders
Part 2: Screen Effects
5. Looking Through a Filter
6. Blurring Things Up
7. It's Getting Hot in Here
8. Making Your Day Brighter
Part 3: Making It Look Real
9.May There Be Light
10. Shiny Little Pixels
11. Mirror, Mirror, On the Wall
12. Not All Materials Are the Same
13. Building Materials from Scratch
14. Why Does It Always Need to Look Real?
Part 4: Advanced Topics
15. Watch Out for That Morning Fog
16. Moving Objects Around
17. Advanced Lighting
18. Shadowing
19. Geometry Tricks
Appendices:
A: High Level Shader Language Reference
B: Render Monkey Version 1.5 User Manual
C: What's on the CD
D: Solutions to Exercises
E: Shader Library