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 Pro Java 6 3D Game Development: Java 3D, JOGL, Jinput, & JOAL APIs
  

  Pro Java 6 3D Game Development: Java 3D, JOGL, Jinput, & JOAL APIs by Davison, A

  • Published by: APRESS ACADEMIC
  • Author: Davison, A
  • Page Count: 498
  • Group: JAVA 6/JAVA 2 PLATFORM
  • ISBN: 1590598172/9781590598177
  • Published: Apr 2007

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Book Information and Description:

Pro Java 6 3D Game Development: Java 3D, JOGL, Jinput, & JOAL APIs
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).

Written by Java gaming expert, Andrew Davison, this book will be first Java game book to market that uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface.

This will be first and maybe only book to market that covers Java game development using the Java 3D API and Java for OpenGL, both critical components and libraries to Java-based 3D game application development.

1. Java 3D and JOGL

Section 1. Java 3D

2. Get a Life (in 3D)

3. Getting a Life with J2SE 6

4. Collide with the Grabbers

5. When Worlds Collide

6. A Multitextured Landscape

7. Backgrounds and Overlays

Section 2. Non-standard Input Devices

8. Webcam Snaps

9. Navigating a 3D Scene by Waving Your Arm

10. Building a Game Pad Controller with JInput

11. The P5 Data Glove

Section 3. JOGL

12. Two JOGL Programming Approaches

13. Touring the World

14. Loading Models

15. Touring a Crowded World

Appendix

Digging Through Your Garbage with J2SE 6