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Foundation ActionScript 3 Animation: Making Things Move!
ActionScript animation (rather than tweened animation created within the Flash IDE) is a very popular discipline for Flash developers to learn, as it allows for the creation of smaller, more realistic, more dynamic, animated Flash movies, with realistic physics, such as gravity and collisions. This essential skill set has been learned by many Flash
developers through Keith Peter's best-selling ActionScript animation book - Foundation ActionScript Animation: Making things move...
...and now we've updated it to ActionScript 3, Adobe's new and improved scripting language - all of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3's new features, including including the display list and new event architecture. The code can be used with the Flash 9 IDE, Flex Builder 2, or the free Flex 2 SDK.
Part I - ActionScripted Animation Basics
Chapter 1 - Basic Animation Concepts
Chapter 2 - ActionScript Basics for Animation
Chapter 3 - Trigonometry
Chapter 4 - Rendering Techniques
Part II - Basic Motion
Chapter 5 - Velocity and Acceleration
Chapter 6 - Bouncing and Friction
Chapter 7 - User Interaction: Dragging and Throwing
Part III - Advanced Motion
Chapter 8 - Easing and Springs
Chapter 9 - Collision Detection
Chapter 10 - Bouncing off Angles
Chapter 11 - Billiard Ball Physics
Chapter 12 - Particle Attraction
Chapter 13 - Forward Kinematics
Chapter 14 - Inverse Kinematics
Part IV - Three D
Chapter 15 - A Basic 3D Engine
Chapter 16 - 3D Lines, Fills, Solids
Chapter 17 - Advanced 3D: Backface Culling and Lighting
Chapter 18 - Matrix Math
Part V - Tips and Tricks
Chapter 19 - Tips and Tricks
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