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 Foundation ActionScript 3 Animation: Making Things Move!
  

  Foundation ActionScript 3 Animation: Making Things Move! by Keith Peters

  • Published by: FRIENDS OF ED
  • Author: Keith Peters
  • Page Count: 542
  • Group: FLASH ACTIONSCRIPT 3.0
  • ISBN: 1590597915/9781590597910
  • Published: Apr 2007

Our Price: 22.39
Discount: 20%
RRP: 27.99 

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Book Information and Description:

Foundation ActionScript 3 Animation: Making Things Move!
ActionScript animation (rather than tweened animation created within the Flash IDE) is a very popular discipline for Flash developers to learn, as it allows for the creation of smaller, more realistic, more dynamic, animated Flash movies, with realistic physics, such as gravity and collisions. This essential skill set has been learned by many Flash developers through Keith Peter's best-selling ActionScript animation book - Foundation ActionScript Animation: Making things move...

...and now we've updated it to ActionScript 3, Adobe's new and improved scripting language - all of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3's new features, including including the display list and new event architecture. The code can be used with the Flash 9 IDE, Flex Builder 2, or the free Flex 2 SDK.

Part I - ActionScripted Animation Basics

Chapter 1 - Basic Animation Concepts

Chapter 2 - ActionScript Basics for Animation

Chapter 3 - Trigonometry

Chapter 4 - Rendering Techniques

Part II - Basic Motion

Chapter 5 - Velocity and Acceleration

Chapter 6 - Bouncing and Friction

Chapter 7 - User Interaction: Dragging and Throwing

Part III - Advanced Motion

Chapter 8 - Easing and Springs

Chapter 9 - Collision Detection

Chapter 10 - Bouncing off Angles

Chapter 11 - Billiard Ball Physics

Chapter 12 - Particle Attraction

Chapter 13 - Forward Kinematics

Chapter 14 - Inverse Kinematics

Part IV - Three D

Chapter 15 - A Basic 3D Engine

Chapter 16 - 3D Lines, Fills, Solids

Chapter 17 - Advanced 3D: Backface Culling and Lighting

Chapter 18 - Matrix Math

Part V - Tips and Tricks

Chapter 19 - Tips and Tricks