The online computer book shop for UK & Europe                                   

   Books Home | About Us | Index | Next Record | Browse

 
  

Tel: 0121 706 6000 

Static Book Details Page - Computer Manuals Website

 Pro OGRE 3D Programming
  

  Pro OGRE 3D Programming by Junker, Gregory

  • Published by: APRESS ACADEMIC
  • Author: Junker, Gregory
  • Page Count: 284
  • Group: GRAPHICS - 3D
  • ISBN: 1590597109/9781590597101
  • Published: Sep 2006

Our Price: 27.27
Discount: 12%
RRP: 30.99 

For Latest Pricing and Availability Click Here
 

The online computer book shop for UK & Europe

Book store with some thing for everyone

Book Information and Description:

Pro OGRE 3D Programming
Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine. You'll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3D scenes independent of the implementation such as Direct3D or OpenGL. OGRE is available on Windows, Mac OS X, and Linux. It can be utilized to create a variety of 3D-based applications and is commonly used in game creation.

If you are an aspiring game programmer with beginner/intermediate-level knowledge of game design practices and intermediate-level knowledge of the C++ language, this is the book for you. Familiarity with open source project management tools such as CVS and Subversion will also help you to digest the material. You'll want to pick up a copy of this book because it

    Includes a ready-to-use Utility Toolkit class library useful for jumpstarting OGRE-based programs

    Covers OGRE in its entirety, from obtaining the source to polishing the final product

    Is the most comprehensive volume on the best-in-breed 3D rendering library

    Includes a discussion of OGRE'S capability from the perspective of the content creator

CHAPTER 1 What Is This Ogre?
CHAPTER 2 Capturing the Beast
CHAPTER 3 Ogre Design Overview
CHAPTER 4 Ogre First Steps
CHAPTER 5 Ogre Scene Management
CHAPTER 6 Ogre Materials
CHAPTER 7 Resource Management
CHAPTER 8 Ogre Render Targets
CHAPTER 9 Animation
CHAPTER 10 Billboards and Particles
CHAPTER 11 Dynamic Shadows
CHAPTER 12 Ogre 2D and Compositing

APPENDIX A Ogre Tools and Add-Ons
APPENDIX B Script Attribute Reference
INDEX