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 Foundation ActionScript for Flash 8
  

  Foundation ActionScript for Flash 8 by K Besley

  • Published by: FRIENDS OF ED
  • Author: K Besley
  • Page Count: 620
  • Group: FLASH 8 ACTIONSCRIPT
  • ISBN: 1590596188/9781590596180
  • Published: Apr 2006

Our Price: 23.24
Discount: 25%
RRP: 30.99 

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Book Information and Description:

Foundation ActionScript for Flash 8
ActionScript is the native scripting language of Flash. ActionScript knowledge is essential within the world of Flash design and development, as Flash remains a leading tool for cutting-edge interactive design and development.

ActionScript is what gives Flash its power, but with that power comes a certain level of complexity, which can be intimidating. This beginners book, significantly updated since the last edition, covers all of the basics of ActionScript using the latest version of Flash, Flash 8. The skills acquired by working through this book will enable you to move on to more advanced friends of ED books such as Foundation PHP 5 for Flash, Foundation ActionScript Animation or Foundation XML for Flash.

This book contains all you need to understand and make use of ActionScript, and to have some fun while learning. The Foundation series teaching style is ideal if you're a non-programmer who wants to learn Flash programming quickly and thoroughly. The authors teach the basics, and provide you an all-around proficiency in ActionScript, as well as Flash components within Flash 8. You'll gain the practical skills to build ActionScript based Flash projects, including making initial design decisions, structuring code, and testing. An ongoing case study means that by the end of the book, you'll have constructed a cutting-edge Flash site to showcase your newly learned skills.

Summary of Contents:

    Chapter 1 Interactive Flash

    Chapter 2 Making Plans

    Chapter 3 Movies That Remember

    Chapter 4 Movies That Decide for Themselves

    Chapter 5 More Power, Less Script

    Chapter 6 Movies That Remember How to Do Things

    Chapter 7 Objects and Classes

    Chapter 8 Objects on the Stage

    Chapter 9 Reusable Code and Realistic Movement

    Chapter 10 Games and Sprites

    Chapter 11 Drawing API

    Chapter 12 Adding Sound to Flash

    Chapter 13 Loading Dynamic Data with XML

    Chapter 14 Finishing the Futuremedia Case Study

    Chapter 15 Advanced ActionScript: Components and Classes

Interactive Flash
Making plans
Movies that remember
Movies that decide for themselves
More power less script
Objects & classes
Objects on the stage
Games & sprites
Drawing API
Adding sound to Flash
Loading dynamic data with XML