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 Processing: Creative Coding & Computational Art
  

  Processing: Creative Coding & Computational Art by Ira A. Greenberg

  • Published by: FRIENDS OF ED ACADEMIC
  • Author: Ira A. Greenberg
  • Page Count: 810
  • Group: GRAPHICS
  • ISBN: 159059617X/9781590596173
  • Published: Jun 2007

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Book Information and Description:

Processing: Creative Coding & Computational Art
If you're interested in creating cutting-edge new media art, you've come to the right place!

Processing, available at processing.org, is a revolutionary open source programming language and environment designed to bridge the gap between programming and art, allowing artists to learn programming fundamentals as easily as possible, and programmers to produce beautiful creations using math patterns. With the software being freely available, it provides an accessable alternative to using Flash for creative coding and computational art.

This book is written especially for artists, designers, and other creative professionals and students exploring code art, graphics programming, and computational aesthetics. The book provides a solid foundation in basic programming and the easy-to-grasp Processing language, so no previous coding experience is necessary. The book then goes on from here, through the basics of lines, shapes, and motion, coontinuing to to the point where you'll have mastered Processing and can really start to unleash your creativity, with realistic physics, interactivity, and 3D!

Summary of Contents

    Introduction:

    Chapter 1. Code Art

    Chapter 2. Creative Coding

    Chapter 3. Code Grammar 101

    Chapter 4. Graphics Programming the "fun easy" Way

    Chapter 5. Processing Language

    Chapter 6. Lines

    Chapter 7. Curves

    Chapter 8. Shapes

    Chapter 9. Value and Color

    Chapter 10. Motion

    Chapter 11. Interactivity

    Chapter 12. 3D

Introduction:

Section I. Foundation

Chapter 1. Code Art

Chapter 2. Creative Coding

Chapter 3. Code Grammar 101

Chapter 4. Graphics Programming the "fun easy" Way

Chapter 5. Processing Language

Section II. Drawing with Code

Chapter 6. Lines

Chapter 7. Shapes

Chapter 8. Value and Color

Section III. Animating with Code

Chapter 9. Motion

Section IV. Interacting with Code

Chapter 10. Interactivity

Section V. The third Dimension

Chapter 11. 3D

Section VI. Exploring with Code

Chapter 12. Advanced Motion

Chapter 13. Emergent Forms

Chapter 14. Artificial Intelligence

Section VII. Extending Processing

Chapter 15. Core Libraries