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 Foundation 3DS Max 8 Architectural Visualization
  

  Foundation 3DS Max 8 Architectural Visualization by Brian L. Smith

  • Published by: FRIENDS OF ED
  • Author: Brian L. Smith
  • Page Count: 550
  • Group: 3D STUDIO
  • ISBN: 1590595572/9781590595572
  • Published: May 2006

Our Price: 32.99
Discount: 25%
RRP: 43.99 

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Book Information and Description:

Foundation 3DS Max 8 Architectural Visualization
In this book you'll learn:

* How to model an architectural scene and create stunning materials that breathe life into your projects
* How to use real-world photometric lights and global illumination to achieve photorealism
* Efficient project workflow and scene assembly
* Tips and tricks for the production environment that would take years to learn the hard way
* How to market your services to prospective clients

Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry, and may soon overtake all others in total number of users. Just as the use of CAD became the norm for nearly all architectural, engineering, and construction firms in the 90s, 3D visualizations have become standard practice today.

This book takes you through the challenge of learning one of the most complex computer programs ever created, by way of easy-to-follow tutorials and instruction. It specifically focuses on those parts of the program you need to know to produce stunning architectural visualizations.

The intent is not to show you every possible way to accomplish a task, but rather some of the fastest and most efficient ways. At the end of the book, there is a guide to marketing your services, as well as 20 top tips that took the author almost 10 years to learn in a production environment - sometimes the hard way.

3ds Max is a large and complex application - but by learning just the features that apply to visualizations, you'l be learning everything you need to know to get ahead in the industry in the shortest possible time.

Contents:

PART 1 GETTING AROUND INSIDE 3DS MAX
Quick Start 1 Getting Started
Chapter 1 Navigating the 3ds Max Interface
Chapter 2 Working with Objects

PART 2 MODELING
Quick Start 2 Getting Started with Modeling
Chapter 3 Modeling Basics
Chapter 4 The Critical Compound Objects Types (Loft, Boolean, Terrain, and Scatter)
Chapter 5 The Critical Modeling Modifiers

PART 3 MATERIALS
Quick Start 3 Getting Started with Materials
Chapter 6 Material Basics
Chapter 7 The Critical Map Channels
Chapter 8 The Critical Map Types
Chapter 9 UVW Mapping

PART 4 LIGHTING
Quick Start 4 Getting Started with Lights
Chapter 10 Basic Lighting
Chapter 11 Photometric Lighting
Chapter 12 Global Illumination

PART 5 CAMERAS AND ANIMATION
Quick Start 5 Getting Started with Cameras and Animation
Chapter 13 Camera Basics
Chapter 14 Animation Basics
Chapter 15 Animation Controllers

PART 6 RENDERING
Quick Start 6 Getting Started with Rendering
Chapter 16 Rendering Basics
Chapter 17 Scene Assembly
Chapter 18 Effect Basics

APPENDICES
Appendix A Marketing Your Services
Appendix B Top 20 Production Tips
Appendix C Customizing 3ds Max
Appendix D Keyboard Shortcuts