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 Foundation ActionScript for Flash MX 2004
  

  Foundation ActionScript for Flash MX 2004 by Sham Bhangal

  • Published by: FRIENDS OF ED
  • Author: Sham Bhangal
  • Page Count: 440
  • Group: FLASH MX 2004 ACTIONSCRIPT
  • ISBN: 1590593057/9781590593059
  • Published: May 2004

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RRP: 22.00 

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Book Information and Description:

Foundation ActionScript for Flash MX 2004
Flash guru Sham Bhangal brings us the third edition of everybody's favorite beginner level Flash scripting book: Foundation ActionScript. With the release of Flash MX 2004, scripting in Flash has moved from being a desirable asset to an essential skill in the world of web design and development. ActionScript is, quite simply, the key to real power in Flash. Flash is now both a design tool and a development tool, and ActionScript can easily scare designers.

This book is for anyone who has ever looked in awe at a cutting-edge Flash site, then taken a look at some code, and run in the other direction. Learning ActionScript with friends of ED will not turn you into a boring programmer, it will turn you into someone who finally has the power to achieve what they want with their web design, and can liberate their creative urges.

This book will take you from knowing nothing about ActionScript to a firm knowledge that will allow you to exercise a previously unimaginable amount of power over your Flash movies. It does this with fully worked examples throughout, and a case study that will leave you with a cutting-edge Flash site by the end of the book.

The book is practically orientated, and assumes no previous knowledge of coding, making sure that the you can actually use ActionScript to build a working website via real and detailed examples and case studies.

Summary of Contents:

Chapter 01: Interactive Flash

Chapter 02: Making plans

Chapter 03: Movies that remember

Chapter 04: Movies that decide for themselves

Chapter 05: More power, less script

Chapter 06: Movies that remember how to do things

Chapter 07: Objects and classes

Chapter 08: Objects on the stage

Chapter 09: Modular ActionScript

Chapter 10: Sprites

Chapter 11: Drawing API

Chapter 12: Sound

Chapter 13: Advanced ActionScript

Interactive Flash.- Moving from timelines to code.- Movies that remember.- Movies that decide for themselves.- More power less script.- Movies that remember how to do things.- Objects.- Objects on the stage.- Making plans.- Modular ActionScript.- Sound.- Sprites.- Drawing API.- Working with Flash MX Professional 2004.- Appendix A: ActionScript Reference.