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AI and Artificial Life in Video Games
AI and Artificial Life in Video Games shows readers how AI and Artificial Life can be used in combination with traditional modeling and simulation techniques to create in-game intelligence for video games. Readers will learn how AI can be built up in a game by layering behavioral models on static data to produce behavior that is both intelligent and
unpredictable. The use of in-game intelligence for game testing is also explored, which allows for the inclusion of avatar players and real players at the same time. Suitable for all current and next-generation game developer, the book is non-technical enough to be understood by game designers, but features important information and techniques that will make it a useful reference for game programmers as well.
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