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Maya 2008 Character Modeling & Animation: Principles and Practices
"Maya 2008 Character Modeling and Animation: Principles and Practices" shows beginner to intermediate animation students and enthusiasts how to create professional-quality characters, explaining the full character animation process from pre-production to final full body and facial animation. Each chapter begins by exploring the why behind
the techniques being presented, followed by step-by-step tutorials to apply your new knowledge.
CONTENTS:
1. The animation production process
2. Fundamentals of computer animation
3. Modeling and texturing a simple character
4. Rigging and animating a simple character
5. NURBS modeling and path animation with dynamics
6. Modeling a biped character
7. Rigging a biped character
8. The art and science of animation
9. Facial expression
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