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 The Carrara 5 Pro Handbook
  

  The Carrara 5 Pro Handbook by Mike De La Flor

  • Published by: CHARLES RIVER MEDIA
  • Author: Mike De La Flor
  • Page Count: 492
  • Group: GRAPHICS - 3D
  • ISBN: 1584504633 / 9781584504634
  • Published: Mar 2006

Our Price: 28.23
Discount: 25%
RRP: 37.64 

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Book Information and Description:

The Carrara 5 Pro Handbook
Whether you are a new or seasoned user, you'll find everything you need to get started with Carrara 5 in The Carrara 5 Pro Handbook. This edition has been completely updated to teach everything you need to know about Carrara, especially many of the new and advanced features. Explore new and creative ways to use Carrara through a great collection of step-by-step tutorials written by industry experts, including two bonus comprehensive modeling tutorials with Eovia's newest application Hexagon. These hands-on tutorials progress from basic to advanced, guiding you from the basics of 3D modeling to the challenges of animation.The book is structured so that the process of creating 3D illustrations and animations flows logically from one chapter to another. And by using this approach you can easily learn the technical aspects of working with Carrara Pro and achieve a tangible understanding of the workflow involved in creating 3D content. By the end of the book, you'll know how to use the powerful tools of Carrara 5 Pro, have new and improved 3D skills, and have gained experience in 3D production concepts. This is a must-have resource for new and seasoned users a like!

CONTENTS:

Dedication; Acknowledgements; Preface; Part I:Understanding 3D; Chapter 1: 3D Modeling; Chapter 2: 3D Texturing; Chapter 3: 3D Animation; Part II: Getting to Know Carrara; Chapter 4: Exploring the Carrara Workspace; Chapter 5:Working in the Assemble Room; Chapter 6: Building Shaders in the Texture Room; Chapter 7: Overview of the Carrara Modeling Rooms; Chapter 8: Rendering Scenes and Animations; Part III:Modeling with Carrara; Chapter 9: Building Models with the Spline Modeler; Chapter 10:Modeling with the Vertex Modeler; Chapter 11:Modeling with the Terrain Modeler and the Realistic Sky; Part IV: Texturing with Carrara; Chapter 12: Using Procedural Shaders; Part V: Animation with Carrara; Chapter 13: Character Animation; Part VI: Rendering with Carrara, Chapter 14: Advanced Rendering with Carrara; Part VII: Carrara and Other Programs; Chapter 15: Collaboration; Part VIII: Carrara Plug-ins, Chapter 16: Extending Carrara's Tools with Plug-ins; Appendix A: Author Biographies; Appendix B:What's on the CD-ROM; Appendix C: Carrara Resources and Tips and Tricks; Appendix D: Guide to Carrara Tools and Menus; Appendix E: Interviews with Carrara Artists; Appendix F:Hardware and Software Recommendations; Index

 

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