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 C++ for Game Programmers (Charles River Media Game Development (Paperback))
  

  C++ for Game Programmers (Charles River Media Game Development (Paperback)) by Mike Dickheiser

  • Published by: Course Technology Inc
  • Author: Mike Dickheiser
  • Page Count: 500
  • Group: Programming languages
  • ISBN: 1584504528/9781584504528
  • Published: Nov 2006

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Book Information and Description:

C++ for Game Programmers (Charles River Media Game Development (Paperback))
C++ for Game Programmers, Second Edition is a completely updated and expanded edition of this best-selling reference. Written for experienced C++ programmers entering the game industry and seasoned game programmers looking for ways to improve their skills, this book teaches how to use C++ efficiently for game development. The book covers essential areas of C++ that are critical to developing peak performing games with solid memory management. It explains how to use the STL, particularly as it relates to specific consoles, and this new edition includes three completely new chapters on scripting languages, advanced serialization, and advanced memory management. The techniques presented apply to all aspects of game programming including graphics, physics, AI.


Brief Description:

Written for experienced C++ programmers entering the game industry and seasoned game programmers looking for ways to improve their skills, this book teaches how to use C++ efficiently for game development. It covers essential areas of C++ that are critical to developing peak performing games with solid memory management.