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Basic Game Design & Creation for Fun & Learning
Basic Game Design and Creation for Fun & Learning teaches you how to make your own computer games - no programming skills required! Whether you're a game player who wants to try making your own games or a teacher who wants to provide a new way for students to learn, you'll find everything you need to get started! Basic Game Design and Creation
for Fun & Learning breaks the complex process of game design into an easy-to-follow, step-by-step format. Each chapter helps you create a 2D game using the popular game development software, GameMaker 6.1, and each game project provides reference figures and sample demonstrations, so that you can track your progress as you go.Throughout the book, you'll find real-life examples to explain advanced concepts that would otherwise frustrate beginning game designers. This storybook approach allows you to learn just what you need to get started making your own games quickly, while giving the basic skills you need for creating any kind of game. So if you want to get started turning your own game ideas into reality, or you're thinking about a career in game creation, this is the place to get started!
CONTENTS:
Chapter 1 GameMaker Installation - Install Procedure, Testing the Install, Playing the game!; Chapter 2 Creating Your First Game - What are objects?, Creating the First Game, Loading Sprites, Creating Objects, Creating Game Rooms, Object Lifecycle, Adding Events, Adding Actions, Adding a Collision Event,Adding Score; Chapter 3 Creating Sprites Using The Image Editor - The Drawing Tools, The Text Tool, Transform Tools, Using Gradients, Edit Tool; Chapter 4 Special Animation Effects With Sprite Editor - Basics of Animation, Loading/Saving Sprites, Create/Add from File, Save as GIF/Strip, Create/Add from Strip, Animation Tools, Image Transformation; Chapter 5 Collect the Cash Game - Object Properties, Object Behaviors, Room Geometry, Keyboard Control, Adding Sound; Chapter 6 Incorporating Multiple Levels - Creating Cash Generators using Timers, Logical Control for Game Room Transition, Adding Background Music; Chapter 7 Swat the Bug Game - Creating Projectiles, Health and Lives, Incorporating Cheat Codes, Creating Trajectories,Making Objects Follow One Another; Chapter 8 The Fishing Game - Creating a Basic Fish Object, Object Hierarchy and Inheritance, Creating Multiple Fish Objects using Inheritance, Creating the Boat Object, Creating the Fishing Line,Adding Score; Chapter 9 The Battle at Sea - Creating the Ships, Simulating Motion using a Scrolling Background, Creating Your Own Audio Effects, Using Variables to Track Health; Chapter 10 Finishing Touches - Adding Game Help Screens, Creating the Title Page, Publishing and Distributing the Game; Chapter 11 A Genome Game - Genetics and Chromosomes, Objects Used, Object Behaviors, Object Properties, Object Hierarchal Generalization, Encapsulation, Polymorphism, Playing the Game; Chapter 12 Advanced Features - Particle Systems, Multiplayer Options, Scripting; Appendix: About the CD-ROM; Index
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