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 Shader X4 Advanced Rendering Techniques (Shaderx)
  

  Shader X4 Advanced Rendering Techniques (Shaderx) by Wolfgang Engel

  • Published by: Charles River Media
  • Author: Wolfgang Engel
  • Page Count: 630
  • Group: Multimedia
  • ISBN: 1584504250/9781584504252
  • Published: Feb 2006

Our Price: 35.70
Discount: 15%
RRP: 41.99 

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Book Information and Description:

Shader X4 Advanced Rendering Techniques (Shaderx)
ShaderX4: Lighting & Rendering is a new volume in this successful series. All of the articles are brand new and provide graphics and game programmers with innovative, ready-to-use techniques and tips for programming cutting-edge shaders. All of the techniques are written by pros and each section is edited by an industry expert. These techniques have evolved from work on movies, games, and animation. By using these techniques, programmers will become more efficient and better prepared to overcome a variety of shader programming challenges.


Contents:

Section 1: Geometry Manipulation Tricks
- Section 2: Rendering Techniques
- Section 3: Software Shaders and Shader Programming Tips
- Section 4: Image Space
- Section 5: Shadows
- Section 6: 3D Engine Design
- Section 7: Tools
- Appendix: About the CD-ROM
- Index.


Brief Description:

With all new articles, this resource provides graphics and game programmers with innovative, ready-to-use techniques and tips for programming that have been written by pros and industry experts. By using these techniques, programmers will become more efficient and better prepared to overcome a variety of programming challenges.