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 Open Source Game Development: Qt Games for KDE, PDA's, & Windows
  

  Open Source Game Development: Qt Games for KDE, PDA's, & Windows by Martin Heni ; Andreas Beckermann

  • Published by: CHARLES RIVER MEDIA
  • Author: Martin Heni ; Andreas Beckermann
  • Page Count: 554
  • Group: GAMES PROGRAMMING
  • ISBN: 1584504064/9781584504061
  • Published: Oct 2005

Our Price: 20.99
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Book Information and Description:

Open Source Game Development: Qt Games for KDE, PDA's, & Windows
Open Source Game Development: Qt Games for KDE, PDAs, and Windows starts with a review of game design and walks the reader through Open Source game development using Qt and KDE. From there it moves on to cover topics such as Canvas Games (2D), OpenGL (3D), graphics & sound, pathfinding, AI, particle effects, math, and physics. All relevant sections of the book include ready-to-use code snippets that are accompanied by fully functional tutorial/example programs and extensive API documentation. The companion CD-ROM includes C++ source code for Qt applications and all of the algorithms from the text. After reading this book, game programmers will have the tools and knowledge to master Open Source game development.

CONTENTS:

Introduction
Qt primer
Game development using KDE
Qt game development using windows
Game development on PDAs
Canvas games
OpenGL
OpenGL with Qt
Sound & graphics
A.I.
Pathfinding
Particle effects
Qt network games
The kgame library
XML
A practical summary
CD contains examples & source code