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 ShaderX 3: Advanced Rendering With DirectX & OpenGL
  

  ShaderX 3: Advanced Rendering With DirectX & OpenGL by Edited by Wolfgang Engel

  • Published by: CHARLES RIVER MEDIA
  • Author: Edited by Wolfgang Engel
  • Page Count: 622
  • Group: PROGRAMMING - GAME DESIGN
  • ISBN: 1584503572/9781584503576
  • Published: Jan 2005

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Book Information and Description:

ShaderX 3: Advanced Rendering With DirectX & OpenGL
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.

CONTENTS:

Introduction & geometry manipulation tricks
Rendering techniques
Software shaders & shader programming tips
Image space
Shadows
3D engine design
Tools
Environmental effects
CD contains example programs