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 The Carrara Studio 3.0 Handbook
  

  The Carrara Studio 3.0 Handbook by Mike de la Flor

  • Published by: CHARLES RIVER MEDIA
  • Author: Mike de la Flor
  • Page Count: 446
  • Group: GRAPHICS - 3D
  • ISBN: 1584503106/9781584503101
  • Published: Feb 2004

Our Price: 26.51
Discount: 32%
RRP: 38.99 

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Book Information and Description:

The Carrara Studio 3.0 Handbook
Whether you are just starting in 3D or are new to Carrara Studio, The Carrara Studio 3 Handbook will get you up to speed quickly with the powerful modeling, texturing, and animation tools. Nearly 30 step-by-step tutorials and exercises guide you through modeling with subdivision surfaces, spline modeling, UV mapping, shader creation, character rigging, animation, and more.Coverage begins with an overview of general 3D concepts, and quickly moves to customizing the improved Carrara Studio user interface for your own projects. From there you'll master the powerful modeling tools as you work through tutorials on character, technical, organic, and terrain modeling. Next, you'll learn to harness Carrara Studio shaders for texturing 3D models, including creating procedural shaders, using projection mapping, shading domains, and putting the new UV Editor to work. To learn the animation tools, you'll work through tutorials on creating a walk cycle using Inverse Kinematics, rigging a character with bones, and testing out the physics and particles tools. Finally, you'll explore the new, multi-hybrid render engine and gain practical experience with High Dynamic Range (HDRI) lighting, Global Illumination, and Caustics to create ultra-realistic lighting effects, as well as non-photorealistic rendering techniques. This is the one resource you need to master Carrara Studio 3.

CONTENTS:

3D modeling - Concepts & techniques
3D texturing - Mapping techniques
3D anaimation - Making things move
Exploring the carrara studio workspace
Working in the assemble room
Building shaders in the texture room
The Carrara studio modeling rooms
Rendering scenes & animations
Building models wuth the spline modeler
Organic modeling with the vertex modeler
Modeling with metaballs
Creating environmental scenes
Texturing with Carrara studio
Character animation
Animation special effects
Advanced rendering with Carrara Studio
Carrara studio plug-ins
CD contains demos